The Moonlighter outsourcing involved careful planning and execution at every stage of the process. The project lasted for 4 years and involved the following processes:
- Conceptualization: The central idea of the game is the combination of dungeon exploration and shop management elements. This unique combination was the key to its success.
- Gameplay development: Designing gameplay systems, mechanics, controls, and character progression. For the team, this involved creating challenging dungeons, exciting battles and the ability to manage and improve the protagonist's shop.
- Design and art: Creating the level system, designing enemies, and the visual elements of the game. Moonlighter features a vibrant and pixelated art style. The idea was to reference games like Zelda or The Bind of Isaac.