THE BRAVE ZEBRA BLOG

Shift-Left: Why is it a key part of your game development?

Game Development February 21, 2024

The Shift-Left concept is unconsciously applied in many production areas, especially in software companies, where processes are divided into very detailed tasks. Does it sound familiar? Let us explain it to you! In Agile methodology, there is always a demand for division not only in terms of results but also in terms of processes. This […]

Read more

Good, Beautiful and Cheap Outsourcing Solutions

Game Development January 16, 2024

In video game development, striking the right balance between quality, aesthetics, and costs is the challenge for the success of any project. The Good, Beautiful and Cheap combo embodies the challenges and decisions we face as professionals. Let’s talk about the intricacies of these combinations and understand why finding the right balance is crucial. Table […]

Read more

Mastering community feedback integration for game development

Game Development November 30, 2023

Developing an online game that’s actively played and loved by a passionate community is quite a challenge, isn’t it? But don’t panic, we’re here to tackle one of the most crucial aspects: how to incorporate community feedback into your development process. We understand you want your game to be amazing, and to achieve that, listening […]

Read more

Case Study: Nightmare Reaper Porting Process

Game Porting November 9, 2023

How hard can it be to port my game into another console? Today we are going to talk about the interesting journey of transforming the world of Nightmare Reaper into a seamless, playable experience on consoles. In this post, created through an interview  with one of our talented porting professionals, we’ll dive into the challenges […]

Read more

Game Design Validation in the First Stage of Development

Game Development October 9, 2023

Game development is a complex process that involves multiple stages, each with its unique challenges. One of the most critical stages is the initial one, also known for their initial prototypes as blockouts. This stage is where game programmers along with game designers create a prototype of the game using the simplest forms, such as […]

Read more